IEEE Transactions on Circuits and Systems for Video Technology (TCSVT) covers the circuits and systems aspects of all video technologies. General, theoretical, and application-oriented papers with a circuits and systems perspective are encouraged for publication in TCSVT on or related to image/video acquisition, representation, presentation and display; processing, filtering and transforms; analysis and synthesis; learning and understanding; compression, transmission, communication and networking; storage, retrieval, indexing and search; and/or hardware and software design and implementation.
The IEEE Transactions on Cloud Computing (TCC) is dedicated to the multidisciplinary field of cloud computing. It is committed to the publication of articles that present innovative research ideas, application results, and case studies in cloud computing, focusing on key technical issues related to theory, algorithms, systems, applications, and performance.
The IEEE Transactions on Cognitive Communications and Networking (TCCN) is committed to timely publishing of high-quality manuscripts that advance to the state-of-the-art of cognitive communications and networking research. Cognitive in this context means the applications of perception, learning, reasoning, memory and adaptive approaches in the design of communication systems. The transactions will consider submissions in the broad area of cognitive communications and networks, with an emphasis on taking holistic and possibly trans-disciplinary approach on design of complex communications systems. The core topics covered include (but are not limited to): architecture, protocols, cross-layer, and cognition cycle design for cognitive networks, machine learning and artificial intelligence for cognitive communications and networks, end-to-end and distributed intelligence at and beyond all layers of communications, software-defined networking, cognitive radios, spectrum sharing, trading and relevant economical aspects of networks, security and privacy issues in cognitive networks, novel emerging services and applications enabled by such concepts.
The IEEE Transactions on Cognitive and Developmental Systems (TCDS) focuses on advances in the study of development and cognition in natural (humans, animals) and artificial (robots, agents) systems. It welcomes contributions from multiple related disciplines including cognitive systems, cognitive robotics, developmental and epigenetic robotics, autonomous and evolutionary robotics, social structures, multi-agent and artificial life systems, computational neuroscience, and developmental psychology. Articles on theoretical, computational, application-oriented, and experimental studies as well as reviews in these areas are considered.
The IEEE Transactions on Communications publishes high-quality manuscripts on advances in the state-of-the-art of all telecommunications including telephone, telegraphy, facsimile, and television, by electromagnetic propagation including radio; wire; aerial; underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory.
The IEEE Transactions on Computational Imaging publishes articles where computation plays an integral role in the image formation process. Papers will cover all areas of computational imaging ranging from fundamental theoretical methods to the latest innovative computational imaging system designs. Topics of interest will include advanced algorithms and mathematical techniques, model-based data inversion, methods for image and signal recovery from sparse and incomplete data, techniques for non-traditional sensing of image data, methods for dynamic information acquisition and extraction from imaging sensors, software and hardware for efficient computation in imaging systems, and highly novel imaging system design.
The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
The purpose of this Transactions is to publish papers of interest to individuals in the area of computer-aided design of integrated circuits and systems composed of analog, digital, mixed-signal, optical, or microwave components. The aids include methods, models, algorithms, and man-machine interfaces for system-level, physical and logical design including: planning, synthesis, partitioning, modeling, simulation, layout, verification, testing, hardware-software co-design and documentation of integrated circuit and system designs of all complexities. Design tools and techniques for evaluating and designing integrated circuits and systems for metrics such as performance, power, reliability, testability, and security are a focus.
The IEEE Transactions on Computers is a monthly publication with a wide distribution to researchers, developers, technical managers, and educators in the computer field. It publishes papers on research in areas of current interest to the readers. These areas include, but are not limited to, the following: a) computer organizations and architectures; b) operating systems, software systems, and communication protocols; c) real-time systems and embedded systems; d) digital devices, computer components, and interconnection networks; e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability; g) case studies and experimental and theoretical evaluations; and h) new and important applications and trends.
IEEE Transactions on Computers publishes papers on research in areas of current interest to the readers, including but not limited to the following: a) computer organizations and architectures (multicores, manycores, accelerators, application-specific, domain-specific and reconfigurable processors, processing-in-memory, near-data processing, and datacenters); b) operating systems, software systems, and cloud computing (runtime systems, parallel and distributed systems, virtualization, and software-hardware interactions); c) real-time, mobile and embedded systems (Internet of Things, edge computing, wearables, actuators, and sensor networks); d) digital devices, computer components, and interconnection networks (volatile and non-volatile emerging memory technologies, solid-state devices for storage, emerging technologies for interconnects); e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability (availability, scalability, energy/power management); g) case studies and experimental and theoretical evaluations (workload characterization, tracing, analyzing, and troubleshooting) ; and h) new and important applications and trends (computing issues for emerging technologies and applications, machine learning, approximate computing, quantum computing, neuromorphic computing, and analog computing).
TC is a scholarly, archival journal published monthly. In addition to full papers, brief contributions are also published.
The main focus for the IEEE Transactions on Consumer Electronics is the engineering and research aspects of the theory, design, construction, manufacture or end use of mass market electronics, systems, software and services for consumers.
The IEEE Transactions on Control Systems Technology publishes high quality technical papers on technological advances in control engineering. The word technology is from the Greek technologia. The modern meaning is a scientific method to achieve a practical purpose. Control Systems Technology includes all aspects of control engineering needed to implement practical control systems, from analysis and design, through simulation and hardware. A primary purpose of the IEEE Transactions on Control Systems Technology is to have an archival publication which will bridge the gap between theory and practice. Papers are published in the IEEE Transactions on Control System Technology which disclose significant new knowledge, exploratory developments, or practical applications in all aspects of technology needed to implement control systems, from analysis and design through simulation, and hardware.